Adventure games that trust the player
There's a particular joy in an adventure game that assumes you're paying attention. No giant glowing arrows, no character reading the puzzle solution aloud. Just a world that rewards you for noticing things.
Hollow Lantern reminded me how good that feels. It hands you a strange town and a handful of clues and lets you connect them yourself. When a solution clicked, it was because I'd earned it, not because the game nudged me into it.
The risk with this design is frustration, and the difference between clever and cruel is tiny. The trick is fair logic: every puzzle should make sense in hindsight, even if it stumped you in the moment. Hollow Lantern stays on the right side of that line almost the whole way.
My advice for these games is old-fashioned but works: keep a notes app open. Half the satisfaction comes from spotting the connection you jotted down two rooms ago.
